Dark and Darker – New patch brings nerfs for rogue class

Dark and Darker - Early Access Hotfix #13
(Image Source: Ironmace)

The last hotfix for the first wipe cycle of Ironmace dungeon crawler Dark and Darker once again screws with the Rogue class and fixes an important exploit.

Last hotfix before Wipe #2

You read correctly, the second wipe of the Early Access phase of Dark and Darker is coming up – and that already in the coming week.
Before that, Ironmace has released a new hotfix patch, which especially trims the rogue class.

Furthermore, an important exploit was found and fixed, which apparently allowed the duplication of gold in the game.

Early Access Hotfix #13 – Patchnotes

  • Fixed a bug where gold coins could be duplicated.
  • Cleric’s base Strength increased from 11 → 13.
  • Cleric’s base Agility increased from 11 → 12.
  • Cleric’s base Will decreased from 30 → 25.
  • Cleric’s base Resourcefullness increased from 5 → 7.
  • Rogue’s base Agility decreased from 35 → 30.
  • Rogue’s base Resourcefullness increased from 15 → 20.
  • Rogue’s Ambush perk damage bonus decreased from 50% → 30%.
  • Rogue’s Hide base duration decreased from 60s → 20s.
  • Rogue now has Hide Mastery Perk that increases their hide duration.
  • Rogue’s Weakpoint Attack’s 50% Weapon Damage Bonus on the initial attack has been removed.
  • Rogue’s Weakpoint Attack’s Armor rating debuff has been reduced from -40% → -25%.
  • Rogue’s Weakpoint Attack’s Duration 5s → 3s.
  • Reduced the damage of all daggers.
Chris is a survival & sandbox game fanatic and has been "infected" since the first hours of the DayZ mod and Minecraft. He is also the founder of the site and takes care of a lot of different news about the genre. He is also responsible for the administration of the site and takes care of everything that happens in the background.

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