The Last of Us Part 1 – Another big patch to work on the performance

The Last of Us Part 1 - Patch v1.0.0.4
(Image Source: Naughty Dog)

Unlike Naughty Dog, The Last of Us Part 1 started in March in a relatively miserable state. The developers are now trying to counteract the problems with another patch.

Naughty Dog makes improvements

The fourth large patch after the release of the PC port holds a whopping 25 GB and includes optimizations for the frame rate, improvements for the graphics and textures, fixes for various crashes and more.
Currently, further patches are being worked on, which will take care of CPU optimizations and further improvements for the frame rate and textures.
(You can find the full patch notes below!).

If you haven’t bought The Last of Us Part 1 for the PC yet, you should probably not do so at the moment. Naughty Dog is diligently improving the game, but many players still complain about many “gamebreaking” bugs and a moderate to poor performance, even on strong systems.
However, the developers clearly emphasized that they will only be satisfied when the usual quality has been achieved.

The Last of Us Part I v1.0.4.0

  • Optimized CPU and GPU use throughout the game
  • Improved texture fidelity and resolution on in-game Low and Medium settings
  • Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
  • Fixed a crash that may occur during shader building
  • Fixed a crash that may occur when quitting to the Main Menu
  • Fixed a crash that may occur when dying after combat
  • Fixed an issue where, on first boot, players may experience longer wait times to load into the game
  • Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
  • Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
  • Added a Texture Streaming Rate setting (Graphics > Texture Settings)
  • Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
  • Fixed an issue where the shader load warning did not appear while relaunching the game
  • Updated the VRAM bar to more accurately display the OS+Apps usage
  • Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
  • Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
  • Refined the handling of certain commands that are assigned the same KBM keybinding
  • Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
  • [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
SOURCENaughty Dog Website
Chris is a survival & sandbox game fanatic and has been "infected" since the first hours of the DayZ mod and Minecraft. He is also the founder of the site and takes care of a lot of different news about the genre. He is also responsible for the administration of the site and takes care of everything that happens in the background.


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